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RadialIndicatorRadius
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| Flag: | |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | CloakRadiusInCells, GapRadiusInCells, SuperGapRadiusInCells, PsychicDetectionRadius, or Range of Primary |
| Extension Version: | 0.3 |
| Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
| |
Overrides the radius of the radial indicator for this unit or structure. Requires HasRadialIndicator=yes.
The default is determined based on the existence of other flags - specifically, it's taken from CloakRadiusInCells, GapRadiusInCells, SuperGapRadiusInCells, PsychicDetectionRadius, or the Range of Primary. Normally, if none of these exist on an object, the game won't draw a radial indicator for it - this flag remedies that.