RadialIndicatorRadius
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | CloakRadiusInCells, GapRadiusInCells, SuperGapRadiusInCells, PsychicDetectionRadius, or Range of Primary |
Extension Version: | 0.3 |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
|
Overrides the radius of the radial indicator for this unit or structure. Requires HasRadialIndicator=yes.
The default is determined based on the existence of other flags - specifically, it's taken from CloakRadiusInCells, GapRadiusInCells, SuperGapRadiusInCells, PsychicDetectionRadius, or the Range of Primary. Normally, if none of these exist on an object, the game won't draw a radial indicator for it - this flag remedies that.