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Difference between revisions of "DemandLoad"
From ModEnc
(DemandLoad is not obsolete in RA2.) |
m (Fix #2) |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
− | | | + | |hp=yes |
+ | |ra2=yes | ||
}} | }} | ||
− | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of cached mix files. | + | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of non-cached mix files. |
== In {{yr}} == | == In {{yr}} == |
Latest revision as of 09:46, 26 October 2023
Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations, BuildingTypes |
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image shape file must be located in a non-cached mix, else this will cause a memory leak. See mix types for a list of non-cached mix files.
In Yuri's Revenge
Has no effect - not loaded from the ini files.