ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

JumpjetHeight: Difference between revisions

From ModEnc
Jump to navigation Jump to search
DeathFish (talk | contribs)
No edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
|yr=yes
|yr=yes
}}
}}
 
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.<br>Both Vehicle and Aircraft actually choose to use [[JumpjetHeight]] or [[FlightLevel]] based on whether the [[Locomotor]] is Jumpjet or Fly, regardless of its own type.
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.  
==Note==
 
*Values ​​less than '''100''' are void. So the minimum value is '''100'''.
Both Vehicle and Aircraft actually choose to use JumpjetHeight or FlightLevel based on whether the Locmotor is Jumpjet or Fly, regardless of its own type.


==See also==
==See also==
* {{f|Jumpjet|link}}
[[Jumpjet]]<br>
[[Locomotor]]<br>
[[FlightLevel]]<br>

Latest revision as of 15:41, 13 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetHeight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 500
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
Both Vehicle and Aircraft actually choose to use JumpjetHeight or FlightLevel based on whether the Locomotor is Jumpjet or Fly, regardless of its own type.

Note

  • Values ​​less than 100 are void. So the minimum value is 100.

See also

Jumpjet
Locomotor
FlightLevel