FlightLevel
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Flag: | FlightLevel |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | [General]→FlightLevel=int for TechnoTypes, 600(?) for [General](It is also a manually assigned value in the ini file of Tiberian Sun.) |
Applicable to: | General, TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the height (in leptons) that this aircraft will fly at. The value in [General] serves as a default value in case a particular aircraft doesn't specify a custom value.
Although the speed of ascent and descent is somewhat related to the height difference between the current altitude and FlightLevel, the program has a hard-coded maximum vertical rate of 20 per frame.
- If the aircraft carries passengers, the maximum vertical rate is 10 per frame.
Notes
If FlightLevel≤207, then this aircraft will only check for airports when ammunition is depleted, rather than after each movement command is completed.
If FlightLevel=0, it will affect commands. You can use a value close to 0 but not 0.
If FlightLevel≤-2 (in units, -1 will use the global default), it will only turn when there is an altitude change (flying over cliffs) or when reaching the map boundary.
See Also
- CruiseHeight - for JumpJet units