FlightLevel
| Flag: | FlightLevel |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | [General]→FlightLevel=int for TechnoTypes, 600(?) for [General](It is also a manually assigned value in the ini file of Tiberian Sun.) |
| Applicable to: | General, TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the height (in leptons) that this aircraft will fly at. The value in [General] serves as a default value in case a particular aircraft doesn't specify a custom value.
For units with Locomotor=Fly, when the climb rate is not greater than the altitude difference between the current altitude and the FlightLevel, for those with IsDropship=yes, the maximum is 16; otherwise, it depends on whether they have passengers: if they have passengers, the maximum is 20, if no passengers, the maximum is 10.
- For units with IsDropship=no, the crash rate is minimum 20 and maximum 50.
Notes
If FlightLevel≤207, then this aircraft will only check for airports when ammunition is depleted, rather than after each movement command is completed.
If FlightLevel=0, it will affect commands. You can use a value close to 0 but not 0.
- This will also cause HunterSeeker to always believe that it has not reached the distance specified by [General]→HunterSeekerDetonateProximity=.
If FlightLevel≤-2 (in units, -1 will use the global default), it will only turn when there is an altitude change (flying over cliffs) or when reaching the map boundary.
See Also
- CruiseHeight - for JumpJet units