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Difference between revisions of "StartSound"

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|default=none
 
|default=none
 
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
 
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
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|ts=yes
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|ets=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes

Latest revision as of 18:14, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.

sound to play when the voxel anim is created (Voxel Debris types)

sound to play when the Animations Playing (Art.ini,Artmd.ini)