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DeployFire: Difference between revisions

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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|Technoes}}
;;|types={{Categ|Technoes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|BuildingTypes}}
|values={{values|unsigned integers}}
|values={{values|unsigned integers}}
|default=1
|default=1

Latest revision as of 15:51, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFire
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1
Applicable to: InfantryTypes,VehicleTypes,BuildingTypes


Can be set to 'yes' or 'no' and determines if this unit can be given the 'deploy' order, which will cause it to fire the weapon determined by DeployFireWeapon at the ground underneath itself.

Notes

  • For infantry units, the ART(MD).INI sequence should also specify which frames of its image sequence are to be used when it is deployed. If this is omitted, the unit will be unable to deploy if ordered to.
  • For Ra2 This tag cannot be used with VehicleTypes

See also