Theatres: Difference between revisions
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The map Theatres assign the tileset that the map uses in game. Various tilesets are available depending on the game you are creating maps for. In [[TS]] and [[RA2]] the tile sets are comprised of various [[TMP]] files with a theatre specific extension so the same/equivalent tileset can exist in different theatres. These tilesets are made available to the game by the theatre [[INI]] files which dictate the number of tiles in a set that the game can see and set over variables regarding the set such as if they can be burrowed into by [[ | The map Theatres assign the tileset that the map uses in game. Various tilesets are available depending on the game you are creating maps for. In [[TS]] and [[RA2]] the tile sets are comprised of various [[TMP]] files with a theatre specific extension so the same/equivalent tileset can exist in different theatres. These tilesets are made available to the game by the theatre [[INI]] files which dictate the number of tiles in a set that the game can see and set over variables regarding the set such as if they can be burrowed into by [[subterranean]] units. Some of the theatres' tilesets are expanded in the [[Terrain Expansion]]. | ||
==Available Theatres== | ==Available Theatres== | ||
The theatres available depend on the game and expansion pack you are using. The exact theatres that are available are [[Hardcoded]] and so you cannot directly create new theatres but must instead add new tiles to the existing ones. In RA2 (probably TS too), alternate theatres are called if the {{f|NewTheater|yes|link}} flag is set on buildings' art coding, where the file with g (generic) as a second filename character is called if no appropriate one is found. Files are selected based on their second filename character which matches the first letter of the name listed here. | |||
{| class="table_descrowdesccol" style="text-align: center;" border=1 | |||
|+ '''Valid theatres''' | |||
! rowspan=2 | Theatre | |||
! colspan=3 | Works in | |||
! rowspan=2 | {{f|NewTheater|link}}<br />character | |||
! colspan=2 | Tile Filetypes | |||
! rowspan=2 | MIX files used (for YR) | |||
|- | |||
! style="width: 5em;" | TS | |||
! style="width: 5em; background: #e5e5e5;" | RA2 | |||
! style="width: 5em; background: #e5e5e5;" | YR | |||
! style="background: #e5e5e5;" | Normal | |||
! style="background: #e5e5e5;" | [[Marble madness]] | |||
|- | |||
! style="text-align: left;" | Generic | |||
| {{Q}} | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Tt|G}} | |||
| - | |||
| - | |||
| style="text-align: left;" | | |||
* GENERMD.MIX | |||
* GENERIC.MIX | |||
* ISOGEN.MIX | |||
* ISOGENMD.MIX | |||
|- | |||
! style="text-align: left;" | Temperate | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Tt|T}} | |||
| {{Tt|TEM}} | |||
| {{Tt|MMT}} | |||
| style="text-align: left;" | | |||
* TEMPERATMD.MIX | |||
* TEM.MIX | |||
* ISOTEMP.MIX | |||
* ISOTEMMD.MIX | |||
|- | |||
! style="text-align: left;" | Snow (arctic) | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Tt|A}} | |||
| {{Tt|SNO}} | |||
| {{Tt|MMS}} | |||
| style="text-align: left;" | | |||
* SNOWMD.MIX | |||
* SNO.MIX | |||
* ISOSNOW.MIX | |||
* ISOSNOMD.MIX | |||
|- | |||
! style="text-align: left;" | Urban | |||
| {{N}} | |||
| {{Y}} | |||
| {{Y}} | |||
| {{Tt|U}} | |||
| {{Tt|URB}} | |||
| {{Tt|MMU}} | |||
| style="text-align: left;" | | |||
* URBANMD.MIX | |||
* URB.MIX | |||
* ISOURB.MIX | |||
* ISOURBMD.MIX | |||
|- | |||
! style="text-align: left;" | Desert | |||
| {{N}} | |||
| {{N}} | |||
| {{Y}} | |||
| {{Tt|D}} | |||
| {{Tt|DES}} | |||
| {{Tt|MMD}} | |||
| style="text-align: left;" | | |||
* DESERTMD.MIX | |||
* DES.MIX | |||
* ISODES.MIX | |||
* ISODESMD.MIX | |||
|- | |||
! style="text-align: left;" | NewUrban | |||
| {{N}} | |||
| {{N}} | |||
| {{Y}} | |||
| {{Tt|N}} | |||
| {{Tt|UBN}} | |||
| {{Tt|MMT}} | |||
| style="text-align: left;" | | |||
* URBANNMD.MIX | |||
* UBN.MIX | |||
* ISOUBN.MIX | |||
* ISOUBNMD.MIX | |||
|- | |||
! style="text-align: left;" | Lunar | |||
| {{N}} | |||
| {{N}} | |||
| {{Y}} | |||
| {{Tt|L}} | |||
| {{Tt|LUN}} | |||
| {{Tt|MML}} | |||
| style="text-align: left;" | | |||
* LUNARMD.MIX | |||
* LUN.MIX | |||
* ISOLUN.MIX | |||
* ISOLUNMD.MIX | |||
|} | |||
[[Category:General_Editing_Information]] | |||
Latest revision as of 09:44, 11 January 2021
The map Theatres assign the tileset that the map uses in game. Various tilesets are available depending on the game you are creating maps for. In TS and RA2 the tile sets are comprised of various TMP files with a theatre specific extension so the same/equivalent tileset can exist in different theatres. These tilesets are made available to the game by the theatre INI files which dictate the number of tiles in a set that the game can see and set over variables regarding the set such as if they can be burrowed into by subterranean units. Some of the theatres' tilesets are expanded in the Terrain Expansion.
Available Theatres
The theatres available depend on the game and expansion pack you are using. The exact theatres that are available are Hardcoded and so you cannot directly create new theatres but must instead add new tiles to the existing ones. In RA2 (probably TS too), alternate theatres are called if the NewTheater=yes flag is set on buildings' art coding, where the file with g (generic) as a second filename character is called if no appropriate one is found. Files are selected based on their second filename character which matches the first letter of the name listed here.
Theatre | Works in | NewTheater character |
Tile Filetypes | MIX files used (for YR) | |||
---|---|---|---|---|---|---|---|
TS | RA2 | YR | Normal | Marble madness | |||
Generic | G | - | - |
| |||
Temperate | T | TEM | MMT |
| |||
Snow (arctic) | A | SNO | MMS |
| |||
Urban | U | URB | MMU |
| |||
Desert | D | DES | MMD |
| |||
NewUrban | N | UBN | MMT |
| |||
Lunar | L | LUN | MML |
|