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== Crate bonuses (by DCoder) ==
==As a Game Mechanic==


Crate functionality is described by two sections - <tt>CrateRules</tt> and <tt>Powerups</tt>. To each it's turn:
Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.


<tt>[CrateRules]</tt> - this section covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every tag should be self-explanatory.<br>
Crate functionality is described by two sections:
<tt>CrateMaximum=255 ; crates can never exceed this quantity<br>
CrateMinimum=1 ; crates are normally one per human player but never below this number<br>
CrateRadius=3.0 ; radius ([[cell]]s) for area effect crate powerup bonuses<br>
CrateRegen=3 ; average minutes between random powerup crate regeneration<br>
SilverCrate=HealBase ; solo play silver crate bonus<br>
SoloCrateMoney=5000 ; money to give for money crate in solo play missions<br>
UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly]<br>
WoodCrate=Money ; solo play wood crate bonus<br>
WaterCrate=Money; solo play water crate bonus<br>
HealCrateSound=HealCrate; heal crate sound effect<br>
WoodCrateImg=CRATE ; wood crate [[overlay]] image to use<br>
CrateImg=CRATE ; normal crate [[overlay]] image to use<br>
WaterCrateImg=WCRATE; Water crate image<br>
FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]?<br>
</tt>


What you get out of a crate is dictated by the <tt>[Powerups]</tt> section.
* {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
* {{s|Powerups|link}} dictates what you get out of a crate.


<tt>[Powerups]<br>
See the sections' pages for detailed information.
Armor=10,ARMOR,yes,1.5 ;Unit's Strength= is multiplied by the param#4<br>
Firepower=10,FIREPOWR,yes,2.0 ;Unit Weapons' Damage= is multiplied by the param#4<br>
HealBase=10,HEALALL,yes ;All the player's stuff goes to 100% health<br>
Money=20,MONEY,yes,2000 ;Random amount of cash(max amount = param#4)<br>
Reveal=10,REVEAL,yes ;All map is revealed<br>
Speed=10,SPEED,yes,1.2 ;Unit's Speed= is multiplied by the param#4<br>
Veteran=20,VETERAN,yes,1 ;Unit is promoted(through as many levels as param#4 says)<br>
Unit=20,<none>,no ;Random unit is given<sup>1</sup><br>
Invulnerability=0,ARMOR,yes,1.0 ;Nothing happens<sup>2</sup><br>
IonStorm=0,<none>,yes ;Nothing happens<sup>2</sup><br>
Gas=0,<none>,yes,100 ;Unknown effect[updated by guest:An poisonous green gas explosion deals param#4 of damage, [[Warhead]]=Gas(GasCloud1 and GasCloudD1 are broken by GEF, they must be fixed in order to work. also CLOUD1 and CLOUD1D have wrong pallete] <br>
Tiberium=0,<none>,no ;A random patch of Ore is created at the cell<br>
Pod=0,<none>,no ;Nothing happens<sup>2</sup><br>
Cloak=0,CLOAK,yes ;Unit is [[cloak]]ed (like the Stealth Tank/Submarine)<br>
Darkness=0,SHROUDX,yes ;Map is reshrouded<br>
Explosion=0,<none>,yes,500 ;An explosion deals param#4 of damage, [[warhead]] unknown<br>
ICBM=0,CHEMISLE,yes ;A ready one-shot Nuke is given if you don't have it<br>
Napalm=0,<none>,no,600 ;An fire explosion deals param#4 of damage, [[Warhead]]=Fire<br>
Squad=0,<none>,no ;Nothing happens<sup>2</sup><br>
</tt>


The first parameter dictates the chance of getting this kind of crate. It does not mean %, it means 'param#1 shares out of all possible shares'.<br>
==As a [[MultiplayerDefaults]] / [[MultiplayerDialogSettings]] Flag==
The second one says what [[animation]] to play.<br>
Third one says if this crate can be found on water.<br>
The fourth one varies by crate.<br>


{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}


<sup>1</sup>
This flag specifies whether crates are enabled by default on the multiplayer dialog.
<tt>[CrateRules]<br>
UnitCrateType=none ; specifies unit type for unit type crate ['none' means pick randomly]</tt> If this is set to 'none, that means a random unit is picked randomly form an array of units without <tt>CrateGoodie=no</tt>.
 
 
Problem is that certain naval units are also <tt>CrateGoodie=yes</tt> or lack <tt>CrateGoodie=no</tt>. The game does not differentiate between naval and ground vehicles, and might give you a naval unit on a no-water map, resulting in an [[Internal Error]]. If the map does contain water, though, the naval unit will be spawned in the water without the error. So best to set all naval units to <tt>CrateGoodie=no</tt> (note, originally the Destroyer lacks this tag, so fix it too).
 
 
<sup>2</sup>
The animation is played anyway, and since you can attach a <tt>Damage=</tt> to an [[animation]] as well as <tt>[[MakeInfantry=]]</tt>, you can get all kinds of effects from that...
 


[[Category:General_Editing_Information]]
[[Category:General_Editing_Information]]
[[Category:MultiplayerDefaults Flags]]
[[Category:MultiplayerDialogSettings Flags]]

Latest revision as of 20:05, 11 February 2020

As a Game Mechanic

Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.

Crate functionality is described by two sections:

  • [CrateRules] covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
  • [Powerups] dictates what you get out of a crate.

See the sections' pages for detailed information.

As a MultiplayerDefaults / MultiplayerDialogSettings Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crates
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings
Warning: One or more numbered subpages exist: Crates I. These should be merged into this page.


This flag specifies whether crates are enabled by default on the multiplayer dialog.