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IonBlast: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{Flag | ||
|name=IonBlast | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (Names of Animations) | |||
|special=None | |||
|default=null | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies the animation played when a Super Weapon with {{f|Type|IonCannon|link}} hits the ground (and/or its target). Both this animation and the one set under {{f|IonBeam|link}} are played at the same time.<br> | |||
In {{yr}}, a Super Weapon with {{f|Type|GeneticConverter|link}} also uses this animation as the "blast wave". | |||
==RockPatch Info== | |||
[[Image:Rpo.png]] In RockPatch version CE and higher, this animation is also played when any Super Weapon with {{f|Type|IonCannon|link}} strikes the designated location along with the animation specified in {{f|IonBeam|link}}. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both. |
Latest revision as of 08:13, 27 November 2009
Flag: | IonBlast |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.
In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".
RockPatch Info
In RockPatch version CE and higher, this animation is also played when any Super Weapon with Type=IonCannon strikes the designated location along with the animation specified in IonBeam. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.