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PrismType: Difference between revisions

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m Added flag template
 
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{{DeeZireInclusion}}<br />
{{Flag
Tells the game code which structure the Prism Cannon is - must be a valid structure name from the [BuildingTypes]list and be defined as all structures are.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of [[BuildingTypes]])
|default=?
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
This is used by the [[PrismSupportBeam]] logic. Defines which structure the Prism Cannon is, it has to be a valid building. You can only define one structure.

Latest revision as of 06:00, 8 August 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrismType
File(s): Rules(md).ini
Values: strings (Names of BuildingTypes)
Default: ?
Applicable to: General


This is used by the PrismSupportBeam logic. Defines which structure the Prism Cannon is, it has to be a valid building. You can only define one structure.