ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PrismSupportBeam

From ModEnc
Jump to navigation Jump to search

The PrismSupportLogic gives a specific defense structure the ability to bundle firepower with another specific structure type.

PrismSupportLogic currently supports only one building e.g. you cannot have ATESLA, TESLA.

The supporting structure type is defined in PrismType.

When attacking, search for up to [General]PrismSupportMax= structures of the same type within a radius equal to the secondary weapon's Range=. At intervals of [General]PrismSupportDelay=, render laser beams equivalent to the effect of [Weapon]IsHouseColor=yes and [Weapon]LaserThickness=3 towards the coordinates of building's PrimaryFireFLH= for a duration of [General]PrismSupportDuration= frames.

Each supporting structure increases the final damage by the value of the main weapon's Damage= multiplied by [General]PrismSupportModifier=.

  • In summary, the maximum damage for a Prism Tower in the original game is
120 + 120 * 150% * 8 = 1560

points.

Notes

In Ares, the primary weapon's Range is used as the default radius when no support weapon is specified.

References

Ares completely replaces the old Prism Tower code to fix a couple of minor bugs and also extend it to provide a full set of Prism networking options. Refer to Ares Documentation.

See Also