ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AIRestrictReplaceTime: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Starkku (talk | contribs)
Added information on the exact conditions for buildings that are exempt from this restriction.
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
After the AI takes damage to a building, this is the number of frames to restrict the replacement of lost buildings to only walls, power and base defenses.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ra2=yes
|yr=yes
|rp=yes
}}
After an AI-owned structure is damaged, it will restrict building replacement to buildings that have {{f|Wall|link}} or both {{f|ResourceGatherer|link}} & {{f|ResourceDestination|link}} (e.g deployed Slave Miner; this also obeys {{f|AISlaveMinerNumber|link}}) set, a positive {{f|Power|link}} value (e.g power plants) or a weapon (e.g base defenses) <i>only</i> for this amount of frames.

Latest revision as of 19:47, 24 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIRestrictReplaceTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


After an AI-owned structure is damaged, it will restrict building replacement to buildings that have Wall or both ResourceGatherer & ResourceDestination (e.g deployed Slave Miner; this also obeys AISlaveMinerNumber) set, a positive Power value (e.g power plants) or a weapon (e.g base defenses) only for this amount of frames.