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Power

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On BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the power supply provided by this BuildingType. A negative value indicates that the structure consumes electricity during operation.

See Also

Powered

TogglePower

On Tiberiums

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: Tiberiums

Logic related to Power, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of explosive power contained within this Tiberium type. Affects the following:

Footnotes

  1. 1.0 1.1 1.2 Higher Power values indicate higher damage.

Note

  • For Red Alert 2 and Yuri's Revenge, the SHP file sidec0x.mix/powerp.shp is used to display the amount of electrical power on sidebar, X is the index of the side.
  • For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1.