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LeptonsPerSightIncrease: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
 
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{{DeeZireInclusion}}<br />
{{flag
Height above ground level, in leptons, that a unit has to go before it gets a bonus to its sight range.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integer}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Height above ground level, in [[leptons]], that a unit has to climb to before it gets a bonus to its [[sight]] range.
 
Note that the value used in unmodified {{ini|rules}}, {{tt|2000}}, is more than all the height levels combined, meaning that the logic is effectively disabled.
 
{{bugs}}
 
This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will ''always'' see farther while moving at high terrain than at low terrain.
 
== See Also ==
* [[LeptonsPerFireIncrease]]

Latest revision as of 18:25, 14 September 2021

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Flag: LeptonsPerSightIncrease
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Height above ground level, in leptons, that a unit has to climb to before it gets a bonus to its sight range.

Note that the value used in unmodified rules(md).ini, 2000, is more than all the height levels combined, meaning that the logic is effectively disabled.

Bugs/Side-Effects/Unexpected Limitations

This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will always see farther while moving at high terrain than at low terrain.

See Also