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AttackingAircraftSightRange: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Sight range, in cells, that an aircraft is considered to have when in an attack mission.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Default to aircraft [[sight]] range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's {{f|Sight|link}} value.
 
{{bugs}}
In {{ra2}}, using a value too high causes [[Spawned_Missiles|spawned missiles]] to reveal the map, as warned by this developer comment in {{ini|rules}}:
 
AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map. Hi, welcome to dumb ideas.
 
<!--Apparently I have to insert text here for the above template to work.-->

Latest revision as of 09:34, 15 September 2021

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Flag: AttackingAircraftSightRange
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Default to aircraft sight range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's Sight value.

Bugs/Side-Effects/Unexpected Limitations

In Red Alert 2, using a value too high causes spawned missiles to reveal the map, as warned by this developer comment in rules(md).ini:

AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map. Hi, welcome to dumb ideas.