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IonCannonDamage: Difference between revisions

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Crimsonum (talk | contribs)
m Fixed the type flag link + minor formatting changes
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of damage inflicted by a Super Weapon with Type=IonCannon. The warhead defined with the IonCannonWarhead= statement is used to apply this damage.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|unsigned integers}}
|special=None
|default=0 ?
|types={{Categ|CombatDamage}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
In {{ts}}, specifies the amount of [[damage]] inflicted by a super weapon with {{f|Type|IonCannon|link}}.
 
Although this super weapon is not in {{ra2}}, you can still use map triggering to call related functions.
 
==RockPatch Info==
[[Image:Rpo.png]] If you are using a super weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with {{f|Type|IonCannon|link}}.

Latest revision as of 13:57, 21 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


In Tiberian Sun, specifies the amount of damage inflicted by a super weapon with Type=IonCannon.

Although this super weapon is not in Red Alert 2, you can still use map triggering to call related functions.

RockPatch Info

If you are using a super weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with Type=IonCannon.