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TiberiumStrength: Difference between revisions
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Added obsolete template. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{values|integers}} | |||
|default=10 | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|tsobsolete=yes | |||
}} | |||
Introduced in Tiberian Sun, this tag is read but does not have an effect in any game. |
Latest revision as of 11:15, 4 April 2024
Flag: | TiberiumStrength |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 10 |
Applicable to: | CombatDamage |
Logic related to TiberiumStrength, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.