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TiberiumStrength: Difference between revisions

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Crimsonum (talk | contribs)
Added obsolete template.
 
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{{DeeZireInclusion}}<br />
{{Flag
The higher this value the harder it is to get Gems (Ore) to explode. This logic is disabled in Red Alert 2 although the keyword is parsed and valid.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{values|integers}}
|default=10
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
 
Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.

Latest revision as of 11:15, 4 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumStrength
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10
Applicable to: CombatDamage

Logic related to TiberiumStrength, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.