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Incoming: Difference between revisions

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m Adding revision category for pages potentially improperly "converted".
 
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{{DeeZireInclusion}}<br />
{{flag
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=true set should have this characteristic.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|signed integers}}
|default=0
|types=[[CombatDamage]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{f|Lobber|yes|link}} and projectiles with {{f|Arcing|yes|link}} set should have this characteristic.
 
 
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:18, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Incoming
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: CombatDamage


If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=yes set should have this characteristic.