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InfantryReserve: Difference between revisions
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{{ | {{Flag | ||
Computer players will | |files={{Categ|ini=rules}} | ||
|values={{Values|int}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
Computer players will build [[InfantryTypes|infantry]] for reserve as long as they have more credits than this. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. |
Latest revision as of 13:25, 3 April 2024
Flag: | InfantryReserve |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | AI |
Logic related to InfantryReserve, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Computer players will build infantry for reserve as long as they have more credits than this.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.