ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "BerserkFriendly"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name=BerserkFriendly | |
− | + | |files={{Categ|Rules(md).ini}} | |
+ | |values={{values|boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|Technoes}} | ||
+ | |yr=yes | ||
+ | }} | ||
+ | Defines whether units under the influence of a {{f|Psychedelic|yes|link}} warhead will ignore items of this type when searching for a new target. If set to {{f|yes}}, berserking units will not consider this item a valid target. | ||
+ | |||
+ | This does not apply to the [[BerzerkAllowed|Berzerk]] feature of {{f|Cyborg|yes|link}} infantry. |
Latest revision as of 23:58, 24 March 2013
Flag: | BerserkFriendly |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Defines whether units under the influence of a Psychedelic=yes warhead will ignore items of this type when searching for a new target. If set to yes, berserking units will not consider this item a valid target.
This does not apply to the Berzerk feature of Cyborg=yes infantry.