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Points: Difference between revisions
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Update on TS/FS |
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{{ | {{Flag | ||
Specifies the number of points awarded | |name={{PAGENAME}} | ||
|files={{Categ|ini=Rules}} | |||
|values={{Values|Integer}} | |||
|types={{Categ|TechnoTypes}} | |||
|default=0 | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
== In Red Alert == | |||
Specifies the number of points awarded for destroying this [[TechnoType|object]] for scoring purposes. | |||
== In Tiberian Sun == | |||
Appears to be redundant. Object's [[cost]] is used for veterancy and multiplayer scoring purposes. | |||
== Red Alert 2 and Yuri's Revenge == | |||
This flag is obsolete in RA2 and YR as the new 'Par Time' system is used as the scoring method in singleplayer missions and a straight kill/loss ratio along with economy is used in multiplayer. |
Latest revision as of 09:43, 22 October 2024
Flag: | Points |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | TechnoTypes |
In Red Alert
Specifies the number of points awarded for destroying this object for scoring purposes.
In Tiberian Sun
Appears to be redundant. Object's cost is used for veterancy and multiplayer scoring purposes.
Red Alert 2 and Yuri's Revenge
This flag is obsolete in RA2 and YR as the new 'Par Time' system is used as the scoring method in singleplayer missions and a straight kill/loss ratio along with economy is used in multiplayer.