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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. Appears not to work in Red Alert 2 (possibly over-ridden by the Spy logic which achieves the same effect) although you still get the 'enter' cursor over the refinery structure when this is set. TIP: if you also give this unit VehicleThief=yes then you can perfectly replicate the Mutant Hijacker from Tiberian Sun without the need for any further coding.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Booleans
|default=no
|types={{Categ|InfantryTypes}}
|ra=no
|cs=no
|am=no
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
In {{ra}}, the Thief was an [[InfantryType|infantry unit]] that could enter a Refinery or Silo and steal 50% of the credits it contains.
 
== In {{ts}} and {{fs}} ==
 
The {{f|Thief}} flag was introduced in Tiberian Sun, and as its name and {{Categ|ini=rules|rules.ini}} description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.
 
== In {{ra2}} and {{yr}} ==
 
{{f|Thief|yes}} allows the infantry to enter a refinery when used with {{f|Infiltrate|yes|link}} in RA2 but it does not steal any money. For the same in YR, the infantry is rejected from entering, so it cannot enter the buildings. Stealing credits is now achieved by using {{f|Agent|yes|link}} in RA2/YR.
 
{{f|Thief|yes}} is also required for {{f|VehicleThief|yes|link}} to work correctly.
 
{{Bugs}}
In {{Yr}} at least, if {{f|Thief|yes|link}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{f|Thief|yes|link}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.

Latest revision as of 06:40, 12 September 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes


In Red Alert, the Thief was an infantry unit that could enter a Refinery or Silo and steal 50% of the credits it contains.

In Tiberian Sun and Firestorm

The Thief flag was introduced in Tiberian Sun, and as its name and rules.ini description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.

In Red Alert 2 and Yuri's Revenge

Thief=yes allows the infantry to enter a refinery when used with Infiltrate=yes in RA2 but it does not steal any money. For the same in YR, the infantry is rejected from entering, so it cannot enter the buildings. Stealing credits is now achieved by using Agent=yes in RA2/YR.

Thief=yes is also required for VehicleThief=yes to work correctly.

Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.