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VoiceSinking: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when a VehicleType with Naval=yes set is destroyed if its Weight= is greater than the value specified by ShipSinkingWeight= in the [General] section. If the vehicle meets both of those criteria then this tag should be used in place of VoiceDie=. Should be set to a valid entry from SOUND.INI.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|TechnoTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound to make when a VehicleType with {{f|Naval|yes|link}} set is destroyed if its {{f|Weight|||link}} is greater than the value specified by {{f|ShipSinkingWeight||link}} in the [[General]] section. If the vehicle meets both of those criteria then this tag should be used in place of {{f|VoiceDie||link}}. Should be set to a valid entry from SOUND.INI.

Latest revision as of 14:56, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceSinking
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: TechnoTypes


Specifies the sound to make when a VehicleType with Naval=yes set is destroyed if its Weight is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of VoiceDie=. Should be set to a valid entry from SOUND.INI.