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{{DeeZireInclusion}}<br />
{{Flag
Specifies the number of particles spawned (on average). Defaults to '0'.<br />
|name={{PAGENAME}}
<br />
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}}
Particle systems are comprised of particles. The system determines the overall behavioural characteristics of its constituent particles so that chaos does not ensue, and each system must therefore associate with a particle. Each system has its own behavioural characteristics defined with its own section and can use the following tags;-
|types={{Categ|VoxelAnims}}, {{Categ|Animations}}
|values={{Values|int}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Defines the maximum amount of animations to [[Spawns|spawn]] by this animation once it expires (i.e. hits the ground or an object). The actual amount of animations spawned varies randomly between SpawnCount and zero.
 
Note that the spawner animation must have {{f|Bouncer|yes|link}} set for this to work (voxel anims have this enabled by default).
 
==See Also==
*[[Spawns]] – for the type of animation to spawn.

Latest revision as of 14:39, 13 March 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnCount
File(s): Rules(md).ini, Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: VoxelAnims, Animations


Defines the maximum amount of animations to spawn by this animation once it expires (i.e. hits the ground or an object). The actual amount of animations spawned varies randomly between SpawnCount and zero.

Note that the spawner animation must have Bouncer=yes set for this to work (voxel anims have this enabled by default).

See Also

  • Spawns – for the type of animation to spawn.