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Difference between revisions of "MaxDC"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|int}} | ||
+ | |default=0 | ||
+ | |types={{Categ|Particles}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Maximum '''D'''amage '''C'''ounter – specifies the number of [[frames]] that must pass until this [[particle]] can [[damage]] objects around it. If the particle consists of looping "[[DeleteOnStateLimit|states]]", this counter is reset on every loop. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[MaxEC]] | ||
+ | *[[StartStateAI]] | ||
+ | *[[EndStateAI]] | ||
+ | *[[DeleteOnStateLimit]] |
Latest revision as of 12:16, 13 February 2020
Flag: | MaxDC |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Particles |
Maximum Damage Counter – specifies the number of frames that must pass until this particle can damage objects around it. If the particle consists of looping "states", this counter is reset on every loop.