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OpenToppedAnim: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Animations]]) | |||
|special=none | |||
|default=none | |||
|types={{Categ|Weapon|Weapons}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.<br /> | If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
*Only one animation can be written here, not an animation list like [WeaponType] > Anim= | |||
---- | |||
Necessary to add despite lack of rewrite:<br> | |||
{{Automatictypelist|Animations|Animations}} | |||
* {{f|OpenTopped|link}} |
Latest revision as of 01:55, 9 June 2021
Flag: | OpenToppedAnim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)
- Only one animation can be written here, not an animation list like [WeaponType] > Anim=
Necessary to add despite lack of rewrite:
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.