Verses: Difference between revisions
Styling, updated flag |
substantial changes |
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|files=rules(md).ini | |files=rules(md).ini | ||
|values=comma separated list of percentages | |values=comma separated list of percentages | ||
|special=0%, 1 | |special=0%, 1% ([[RA2]] and [[YR]] only!) [[#Special Values|[{{Arr|d}}]]] | ||
|default=0% repeated as necessary | |default=0% repeated as necessary | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |games=[[RA]], [[TS]], [[FS]], [[RA2]], [[YR]] | ||
}} | }} | ||
== Description == | == Description == | ||
{{tt|Verses}} defines a [[Warhead]]-specific damage multiplier for each {{TTL|Armor}} type. The list of percentages should be ordered to correspond with the [[Armor types]], which vary between games. | |||
=== RA/TS Example === | === RA/TS Example === | ||
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* 100 * 60% = 60 points of damage to Target2. | * 100 * 60% = 60 points of damage to Target2. | ||
* 100 * 90% = 90 points of damage to Target3. | * 100 * 90% = 90 points of damage to Target3. | ||
== Special Values == | == Special Values == | ||
0% | There are special-case {{tt|Verses}} values that are only available in {{Ra2}} and {{Yr}}. These values are 0% and 1%. | ||
'''Note:''' The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects. | |||
=== 0% - Forbidden Armor Type === | |||
A {{tt|Verses}} value of 0% indicates that the corresponding {{tt|Armor}} type is a forbidden target for this Warhead. A [[unit]] using a weapon with the attached Warhead will not accept an attack command against another unit with that {{tt|Armor}} type. Nor will it accept a [[force fire]] command, [[retaliate]], or [[passive acquire]] on a target with that {{tt|Armor}} type. | |||
=== 1% - Cannot Passive Acquire === | |||
A {{tt|Verses}} value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon. | |||
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'''What about 2%'''<br> | |||
2% doesn't seem to have any effect on targeting. |
Revision as of 00:46, 1 September 2006
Flag: | Verses |
File(s): | rules(md).ini |
Values: | comma separated list of percentages |
Special Values: | 0%, 1% (RA2 and YR only!) [↓] |
Default: | 0% repeated as necessary |
Applicable to: | Warheads |
Description
Verses defines a Warhead-specific damage multiplier for each Template:TTL type. The list of percentages should be ordered to correspond with the Armor types, which vary between games.
RA/TS Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , l , w , h , c Verses=10%,30%,50%,70%,90% [Target1] Armor=light [Target2] Armor=concrete
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 90% = 90 points of damage to Target2.
RA2/YR Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2 Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90% [Target1] Armor=light [Target2] Armor=concrete [Target3] Armor=special_2
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 60% = 60 points of damage to Target2.
- 100 * 90% = 90 points of damage to Target3.
Special Values
There are special-case Verses values that are only available in Red Alert 2 and Yuri's Revenge. These values are 0% and 1%.
Note: The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.
0% - Forbidden Armor Type
A Verses value of 0% indicates that the corresponding Armor type is a forbidden target for this Warhead. A unit using a weapon with the attached Warhead will not accept an attack command against another unit with that Armor type. Nor will it accept a force fire command, retaliate, or passive acquire on a target with that Armor type.
1% - Cannot Passive Acquire
A Verses value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.
What about 2%
2% doesn't seem to have any effect on targeting.