ROF: Difference between revisions
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== In Weapons == | == In Weapons == | ||
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates. | Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates. | ||
On [[AircraftTypes]], using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with {{TTL|CurleyShuffle}}. | |||
== In Countries == | == In Countries == |
Revision as of 23:27, 22 November 2008
Flag: | ROF |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | ? |
Applicable to: | Countries (TS-YR), Difficulty(TS- YR), Weapons |
In Weapons
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Template:TTL weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
On AircraftTypes, using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with Template:TTL.
In Countries
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.
In Difficulty
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.