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IsRadBeam: Difference between revisions
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m bah, that's what I get for not checking the other content -_- |
m okay, this is getting embarrassing. |
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Line 13: | Line 13: | ||
The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
* If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the {{ | * If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the {{TTL|ChronoBeamColor}} flag found in the {{sl|AudioVisual}} section. | ||
* Otherwise, the color is defined by the {{TTL|RadColor}} flag in the {{sl|Radiation}} section. | * Otherwise, the color is defined by the {{TTL|RadColor}} flag in the {{sl|Radiation}} section. |
Revision as of 13:57, 11 March 2007
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Template:TTL, the color is defined using the Template:TTL flag found in the [AudioVisual] section.
- Otherwise, the color is defined by the Template:TTL flag in the [Radiation] section.