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Sensors: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
Vinifera7 (talk | contribs)
It's kind of sad when information is blatantly wrong..
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==In Red Alert==
{{NeedTesting}}
{{Flag
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|default=no
|default=false
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
|ra=yes
|ra=yes
|cs=yes
|cs=yes
|am=yes
|am=yes
}}
This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{TTL|Range}} of its {{TTL|Primary}} weapon.
==In Tiberian Sun and Red Alert 2==
{{Flag
|values=boolean
|default=false; true (for InfantryTypes)
|types={{CatAllTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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}}
}}


Specifies whether this VehicleType has sensors allowing it to detect [[Cloaking System|cloaked]] and [[subterranean]] objects. Before RA2/YR, the range of detection was equal to the {{TTL|Range}} of this vehicle's {{TTL|Primary}} weapon. In RA2/YR, it is specified by {{TTL|SensorsSight}}.
This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]].
 
{{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorSight}}.

Revision as of 20:28, 28 May 2008

In Red Alert

Template:NeedTesting

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: boolean
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: boolean
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Template:TTL works independently from Template:TTL and Template:TTL.