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Underwater: Difference between revisions

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{{tt|Underwater{{Equal}}yes}} has two effects:
{{tt|Underwater{{Equal}}yes}} has two effects:
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{TTL|NavalTargeting}} logic.
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic.
* It will also stop the object from displaying the {{TTL|Wake}} animation when traveling over water.
* It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water.

Revision as of 08:46, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Underwater
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Underwater=yes has two effects:

  • Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
  • It will also stop the object from displaying the Wake animation when traveling over water.