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Difference between revisions of "VeteranSight"
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− | The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. ''' | + | The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. '''Yes, it works.''' |
[[Category:General Flags]] | [[Category:General Flags]] | ||
[[Category:Rules(md).ini Flags]] | [[Category:Rules(md).ini Flags]] | ||
[[Category:INI Flags]] | [[Category:INI Flags]] |
Revision as of 08:59, 5 July 2009
Flag: | VeteranSight |
File(s): | rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranCombat=1.5).
- 6 * 1.5 = 9.