ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
VeteranSight
Jump to navigation
Jump to search
| Flag: | VeteranSight |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Special Values: | 0.0 - No impact |
| Default: | 1.0 |
| Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier[1] to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Notes
Don't worry about that comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!":
- Even if the current Sight (whether it's the base value or after multiplicative adjustments) exceeds 10, it will still be capped at 10[2] rather than causing the game to crash.
Footnoes
- ↑
If the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).
- Sight = 6 * 1.5 = 9.
- ↑ Sight was using a lookup table almost like CellSpread, thus it was limited to a maximum value of 11. Ares increases this in version 0.6 and now larger values can be used.