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VeteranSight

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Flag: VeteranSight
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Special Values: 0.0 - No impact
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier[1] to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Notes

Don't worry about that comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!":

  • Even if the current Sight (whether it's the base value or after multiplicative adjustments) exceeds 10, it will still be capped at 10[2] rather than causing the game to crash.

Footnoes

  1. If the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).
    Sight = 6 * 1.5 = 9.
  2. Sight was using a lookup table almost like CellSpread, thus it was limited to a maximum value of 11. Ares increases this in version 0.6 and now larger values can be used.

See Also