BalloonHover: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Is used on units with JumpJet=yes set and specifies that they will never land by default. This also has the additional effect of using the Balloon Hover Alternate Characteristics on the unit. | Is used on units with {{Tt|[[JumpJet]]=yes}} set and specifies that they will never land by default. This also has the additional effect of using the Balloon Hover Alternate Characteristics on the unit. | ||
Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the | Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the {{Tt|[[Range]]}} flag on the weapon. If the unit is able to attack air targets and is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has not yet entered the same cell, provided the target is within range. |
Revision as of 23:29, 26 October 2011
Flag: | BalloonHover |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Is used on units with {{{1}}} set and specifies that they will never land by default. This also has the additional effect of using the Balloon Hover Alternate Characteristics on the unit.
Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the Range flag on the weapon. If the unit is able to attack air targets and is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has not yet entered the same cell, provided the target is within range.