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Cluster: Difference between revisions

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|rp=yes
|rp=yes
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{{obsolete}}
This flag is loaded from the INI, but does not appear to be used.


This flag defines the amount of <tt>[[AirburstWeapon]]=</tt> shots to fire if the projectile has <tt>[[Airburst]]=yes</tt> set. With no <tt>[[AirburstWeapon]]=</tt> set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread around the point of impact.
<span style="text-decoration: line-through;">This flag defines the amount of <tt>[[AirburstWeapon]]=</tt> shots to fire if the projectile has <tt>[[Airburst]]=yes</tt> set. With no <tt>[[AirburstWeapon]]=</tt> set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread around the point of impact.</span>


''Do these explosions each account for full damage, or is the Damage= divided by Cluster=? And what is the spread pattern?''
<span style="text-decoration: line-through;">''Do these explosions each account for full damage, or is the Damage= divided by Cluster=? And what is the spread pattern?''</span>

Revision as of 05:02, 2 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cluster
File(s): Rules(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Projectiles


Logic related to Cluster, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

This flag is loaded from the INI, but does not appear to be used.

This flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread around the point of impact.

Do these explosions each account for full damage, or is the Damage= divided by Cluster=? And what is the spread pattern?