ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
AlternateArcticArt: Difference between revisions
Jump to navigation
Jump to search
Carnotaurus (talk | contribs) No edit summary |
updating + exe info |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|ini=art}} | |||
|files={{Categ| | |||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|default= | |default=no | ||
|types={{Categ| | |types={{Categ|Objects}} | ||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ts= | |||
|fs= | |||
|ets= | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
Line 16: | Line 12: | ||
}} | }} | ||
{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} | |||
Specifies if an alternate [[image]] should be loaded when the current map uses the snow [[theatres|theatre]]. If this is set, the game will add the {{Tt|A}} suffix to the filename (example: {{Tt|1=Image=SEAL}} will use {{Tt|SEAL.SHP}} on most theatres, and {{Tt|SEAL''A''.SHP}} on snow). Both images must have the same amount of frames and be defined in the {{ini|art}} file like all objects. |
Revision as of 19:25, 10 June 2008
Flag: | AlternateArcticArt |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Although this flag is parsed on all object types, it only works properly on SHP art.
Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.