DeathWeapon: Difference between revisions
m added links to current primary weapon |
m updated category |
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=As a concept= | =As a concept= | ||
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the | When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the unit - this tells the game to fire a weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined. | ||
=For [CombatDamage]= | =For [CombatDamage]= | ||
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|values={{values|string|[[Weapons]]}} | |values={{values|string|[[Weapons]]}} | ||
|default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]) | |default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]) | ||
|types={{ | |types={{CatAllTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes |
Revision as of 08:15, 21 April 2008
As a concept
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the unit - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
For [CombatDamage]
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the default death weapon↑ to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon) and has not specified its own DeathWeapon↓.
For TechnoTypes
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's current primary weapon) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the death weapon↑ to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method↑ for determing the death weapon↑ to use.