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DeathWeapon: Difference between revisions

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=As a concept=
=As a concept=
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the object - this tells the game to fire a weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the unit - this tells the game to fire a weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.


=For [CombatDamage]=
=For [CombatDamage]=
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|values={{values|string|[[Weapons]]}}
|values={{values|string|[[Weapons]]}}
|default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]])
|default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]])
|types={{Categ|TechnoTypes}}
|types={{CatAllTypes}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Revision as of 08:15, 21 April 2008

As a concept

When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the unit - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.

For [CombatDamage]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: CombatDamage


Specifies the default death weapon to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon) and has not specified its own DeathWeapon.

For TechnoTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's current primary weapon)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies the death weapon to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method for determing the death weapon to use.

See Also