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ImmuneToVeins: Difference between revisions

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Nighthawk200 (talk | contribs)
m Obsolete template added. On a side note, I would add the RA2 games again, since if the tag is actually parsed, it is in the game.
Nighthawk200 (talk | contribs)
Update.
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|fs=yes
|fs=yes
|ets=yes
|ets=yes
|ra2obsolete=yes
}}
}}
{{Obsolete}}


This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Veinhole|yes}}.
This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Veinhole|yes}}.

Revision as of 11:45, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToVeins
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to ImmuneToVeins, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag determines whether or not an object is immune to the damage and effects of Warheads with Template:TTL.