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Cloning: Difference between revisions

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Note that when setting this on a structure (let's call it 'Structure A') which has <tt>[[Factory]]=[[InfantryType]]</tt> set aswell, the structure will produce infantry like normal barracks, but these infantry units will not be cloned by any instance of Structure A if they are produced by an instance of Structure A. Infantry units will however be cloned by all instances of Structure A owned by a given player if that player produces these units in an instance of another type of structure (such as normal barracks). An interesting effect could thus be achieved by giving one side (or country) a building for infantry production which has <tt>Cloning=yes</tt> set. The side (or country) could produce infantry the normal way, however upon capturing or building another side's Barracks, all of their own barracks would function as Cloning Vats for every infantry unit produced in that other sides's Barracks.
Note that when setting this on a structure (let's call it 'Structure A') which has <tt>[[Factory]]=[[InfantryType]]</tt> set aswell, the structure will produce infantry like normal barracks, but these infantry units will not be cloned by any instance of Structure A if they are produced by an instance of Structure A. Infantry units will however be cloned by all instances of Structure A owned by a given player if that player produces these units in an instance of another type of structure (such as normal barracks). An interesting effect could thus be achieved by giving one side (or country) a building for infantry production which has <tt>Cloning=yes</tt> set. The side (or country) could produce infantry the normal way, however upon capturing or building another side's Barracks, all of their own barracks would function as Cloning Vats for every infantry unit produced in that other sides's Barracks.
Wether instances of a structure type with <tt>[[Cloning]]=yes</tt> clone infantry that has been produced by an instance of another structure type with <tt>[[Cloning]]=yes</tt> still requires testing.

Revision as of 08:50, 23 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloning
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can produce a replica of the current unit being produced at a Factory=. This is used only on the Cloning Vat in Red Alert 2.

Note that when setting this on a structure (let's call it 'Structure A') which has Factory=InfantryType set aswell, the structure will produce infantry like normal barracks, but these infantry units will not be cloned by any instance of Structure A if they are produced by an instance of Structure A. Infantry units will however be cloned by all instances of Structure A owned by a given player if that player produces these units in an instance of another type of structure (such as normal barracks). An interesting effect could thus be achieved by giving one side (or country) a building for infantry production which has Cloning=yes set. The side (or country) could produce infantry the normal way, however upon capturing or building another side's Barracks, all of their own barracks would function as Cloning Vats for every infantry unit produced in that other sides's Barracks.

Wether instances of a structure type with Cloning=yes clone infantry that has been produced by an instance of another structure type with Cloning=yes still requires testing.