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NewTheater: Difference between revisions
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{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} | {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} | ||
Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will replace the second character of the default filename into a different one, depending on the theatre. If the game cannot find an appropriately named image, it will fall back to "G" (for generic) as the second character in the image filename. | Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will replace the second character of the default filename into a different one, depending on the theatre. If the game cannot find an appropriately named image, it will fall back to "G" (for generic) as the second character in the image filename. Additionaly, this tag means the unit palette is used to draw this image. | ||
The characters used for each theatre can be found on the [[Theatres]] page. The tag will only work if the ID for the object starts with one of the letters {{Tt|G}}, {{Tt|N}}, {{Tt|C}}, or {{yro}}{{Tt|Y}}, and its second letter is {{Tt|A}} or {{Tt|T}} (both conditions are case-insensitive). | The characters used for each theatre can be found on the [[Theatres]] page. The tag will only work if the ID for the object starts with one of the letters {{Tt|G}}, {{Tt|N}}, {{Tt|C}}, or {{yro}}{{Tt|Y}}, and its second letter is {{Tt|A}} or {{Tt|T}} (both conditions are case-insensitive). | ||
{{NeedTesting}} | {{NeedTesting}} | ||
It is not known if the fallback works in TS. | It is not known if the fallback works in TS. |
Revision as of 13:16, 22 June 2008
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Flag: | NewTheater |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Although this flag is parsed on all object types, it only works properly on SHP art.
Specifies if an alternate image should be loaded for the object based on the map's theatre. If this is set, the game will replace the second character of the default filename into a different one, depending on the theatre. If the game cannot find an appropriately named image, it will fall back to "G" (for generic) as the second character in the image filename. Additionaly, this tag means the unit palette is used to draw this image.
The characters used for each theatre can be found on the Theatres page. The tag will only work if the ID for the object starts with one of the letters G, N, C, or Y, and its second letter is A or T (both conditions are case-insensitive).
Template:NeedTesting It is not known if the fallback works in TS.