ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AITriggerSuccessWeightDelta: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
Dedeezirified... and on...
Crimsonum (talk | contribs)
No edit summary
 
Line 11: Line 11:
|rp=yes
|rp=yes
}}
}}
This is the delta applied to the weighting of an AITriggerType that the AI successfully carried out. This then increases the chances of the same trigger being re-used, instead of a different one being chosen.
This is the delta applied to the weighting of an [[AITriggerTypes|AI trigger type]] that the AI successfully carried out. An AI trigger is considered to have succeeded when its [[team]] executes the script action #49 {{tt|Register Success}}. This then increases the chances of the same trigger being re-used, instead of a different one being chosen.
 
== See Also ==
* [[AITriggerTypes#Weights|AITriggerTypes→Weights]]
* [[AITriggerFailureWeightDelta]]
* [[AITriggerTrackRecordCoefficient]]

Latest revision as of 14:01, 23 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AITriggerSuccessWeightDelta
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: General


This is the delta applied to the weighting of an AI trigger type that the AI successfully carried out. An AI trigger is considered to have succeeded when its team executes the script action #49 Register Success. This then increases the chances of the same trigger being re-used, instead of a different one being chosen.

See Also