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BountyCostMult: Difference between revisions
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Nighthawk200 (talk | contribs) Bounty logic... |
Nighthawk200 (talk | contribs) I'm an idiot... |
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|rp=yes | |rp=yes | ||
|rponly=yes | |rponly=yes | ||
}} | |||
{{RockPatchFlag | |||
|intversion=1.08 | |||
}} | }} | ||
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives. | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives. |
Revision as of 12:19, 15 June 2008
Flag: | BountyCostMult |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | CombatDamage |
This flag is part of the RockPatch. |
Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.
In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.