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Bounty: Difference between revisions

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Bounty.
 
m Replacing Template:TTL with Template:F.
 
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This flag serves as an override to the normal formula for calculating bounties.<br>
This flag serves as an override to the normal formula for calculating bounties.<br>
If this tag is not present, the game will use the {{TTL|BountyCostMult}} * {{TTL|Cost}} formula.<br>
If this tag is not present, the game will use the {{f|BountyCostMult|link}} * {{f|Cost|link}} formula.<br>
If this tag is present, then the game will give this tag's value of credits to the attacking player.
If this tag is present, then the game will give this tag's value of credits to the attacking player.

Latest revision as of 07:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bounty
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

This flag is part of the RockPatch.



Template:RockPatchFlag This flag serves as an override to the normal formula for calculating bounties.
If this tag is not present, the game will use the BountyCostMult * Cost formula.
If this tag is present, then the game will give this tag's value of credits to the attacking player.