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MaximumAIDefensiveTeams: Difference between revisions

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|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}}
|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}}
|types={{categ|General}}
|types={{categ|General}}
|files={{ini|rules}}
|files={{categ|ini=rules}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 18:18, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaximumAIDefensiveTeams
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy)
Applicable to: General


When an AI house has no less than this many TeamTypes with Template:TTL active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also Template:TTL and Template:TTL.