ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MaximumAIDefensiveTeams: Difference between revisions
Jump to navigation
Jump to search
Update |
m Ignore me... |
||
Line 2: | Line 2: | ||
|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | ||
|types={{categ|General}} | |types={{categ|General}} | ||
|files={{ini | |files={{categ|ini=rules}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Revision as of 18:18, 20 June 2008
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | MaximumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
When an AI house has no less than this many TeamTypes with Template:TTL active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also Template:TTL and Template:TTL.