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Cluster: Difference between revisions
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In ''Tiberian Sun'' and ''Firestorm'', this flag defines the amount of <tt>[[AirburstWeapon]]=</tt> shots to fire if the projectile has <tt>[[Airburst]]=yes</tt> set. With no <tt>[[AirburstWeapon]]=</tt> set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact. | |||
* ''Do these explosions each account for full damage, or is the Damage= divided by Cluster=?'' | |||
In ''Red Alert 2'' and ''Yuri's Revenge'', this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 10 cluster explosions (or instances of the <tt>AirburstWeapon</tt>), spread in a square pattern. |
Revision as of 12:55, 3 March 2011
Flag: | Cluster |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 0 |
Applicable to: | Projectiles |
In Tiberian Sun and Firestorm, this flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.
- Do these explosions each account for full damage, or is the Damage= divided by Cluster=?
In Red Alert 2 and Yuri's Revenge, this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 10 cluster explosions (or instances of the AirburstWeapon), spread in a square pattern.