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EngineerCaptureLevel: Difference between revisions
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Creating per executable |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{ | When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture". | ||
{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure. | {{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure. |
Revision as of 07:57, 27 November 2009
Flag: | EngineerCaptureLevel |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".