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EngineerCaptureLevel: Difference between revisions

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Creating per executable
m Replacing Template:TTL with Template:F.
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When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{TTL|Strength}} left, the cursor will be set to "Damage" instead of "Capture".  
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture".  


{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.
{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.

Revision as of 07:57, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EngineerCaptureLevel
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Bugs/Side-Effects/Unexpected Limitations

The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.