DeaccelerationFactor: Difference between revisions
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Needs Accelerates=yes (default) |
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Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second. | Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second. | ||
Editor's note: | |||
Always double check {{f|Accelerates|no|link}} and/or {{f|Accelerates|false|link}} are not on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work. |
Revision as of 09:29, 20 May 2021
Flag: | DeaccelerationFactor |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
Example of Use:
DeaccelerationFactor=0.7 DeaccelerationFactor=0.8
Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.
Editor's note:
Always double check Accelerates=no and/or Accelerates=false are not on the unit in question. You need the default or Accelerates=yes for this work.