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Suicide: Difference between revisions
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Millennium (talk | contribs) No edit summary |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|rp=yes}} | |rp=yes}} | ||
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{ | Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes. | ||
Note that an object firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]) | Note that an object firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]) |
Revision as of 08:36, 27 November 2009
Flag: | Suicide |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | Weapons |
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Note that an object firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed)