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PoweredUnit: Difference between revisions
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Nighthawk200 (talk | contribs) m Add the flag template if you edit a DeeZire page! |
m Reverted edits by Nighthawk200 (Talk) to last version by 203.177.74.135 |
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{{ | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.<br /> | |||
(Yuri's Revenge Only) | |||
Revision as of 21:10, 3 June 2009
Flag: | PoweredUnit |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.
(Yuri's Revenge Only)