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AttackInterval: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
Added obsolete flag. |
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|am=yes | |am=yes | ||
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A delay timer, in minutes, between AI attacks. | A delay timer, in minutes, between AI attacks. | ||
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==Tiberian Sun & Red Alert 2== | ==Tiberian Sun & Red Alert 2== | ||
Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}. |
Revision as of 09:26, 3 April 2024
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating Point Numbers |
Applicable to: | AI |
Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.
Tiberian Sun & Red Alert 2
Although parsed, this flag does nothing. The logic has been deprecated in favor of TeamDelays.