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AttackInterval: Difference between revisions

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m Replacing Template:TTL with Template:F.
Crimsonum (talk | contribs)
Added obsolete flag.
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A delay timer, in minutes, between AI attacks.
A delay timer, in minutes, between AI attacks.
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==Tiberian Sun & Red Alert 2==
==Tiberian Sun & Red Alert 2==
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{f|TeamDelays|link}}.
Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}.

Revision as of 09:26, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackInterval
File(s): rules(md).ini
Values: Floating Point Numbers
Applicable to: AI

Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



A delay timer, in minutes, between AI attacks.

Red Alert & Expansions

In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.

Tiberian Sun & Red Alert 2

Although parsed, this flag does nothing. The logic has been deprecated in favor of TeamDelays.